That’s right, folks. For our latest middle school event, we taught the kiddos how to play Quidditch. A big shout-out to my sweet husband, who created this youth-group-friendly version of the game.
Not familiar with Quidditch? Stop here, and read the whole Harry Potter series. I’ll wait. It’s that important.
Just kidding. Kind of.
Here is the advertisement I used for this event:
(I didn’t actually tell the kids what we would be doing during CrossTrainers until that evening, but using the Harry Potter font turned out to be highly effective. The students made guesses all week, from being sorted into the four Hogwarts Houses to defeating Voldemort.)
We had 24 students at this event, which worked out perfectly. The kids were divided into two teams, and each team needed to designate:
- 6 Chasers
- Job: to score points by throwing the Quaffle through the other team’s hoops
- 1 Keeper
- Job: to keep the other team’s Chasers from scoring
- 3 Beaters
- Job: to throw Bludgers at the other team’s Chasers in order to prevent them from scoring
- 1 Seeker
- Job: to capture the other team’s Snitch
- 1 Snitch*
- Job: to hide from the other team’s Seeker and avoid being found/caught
*Yes, there were 2 Snitches total, and each team needed to capture the opposite team’s Snitch. If we had an odd number of students, we were planning on picking a volunteer to be the Snitch before each round. Make sense?
- Hockey sticks (or broom sticks) for each player EXCEPT the Snitches
- 4 hula hoops
- 2 handkerchiefs or touch football flags
- 2 Bludgers (dodgeballs)
- 1 Quaffle (small foam dodgeball)
We hung one hula hoop from the basketball hoops and used a stand to prop one up on an overturned trashcan. That’s seriously it. Simple enough, right?
First, all players (except the Snitches) must carry a hockey stick like a broomstick throughout the game. You can’t fly without a broomstick, duh.
Broken rules result in time spent in the penalty box, which I nicknamed Azkaban. Seriously, read the books.
Next, there are specific rules for specific positions.
Snitches and Seekers
(This section is written by me, because I supervised these kiddos during the game.)
Snitches are given 3 minutes to hide across the campus. Several rooms are left strategically open, and others are off-limits. The rule, as in Human vs. Zombies, is that no one may open a door. (After the first round, we needed to clarify that this rule applied to cabinet/closet/locker doors as well… Sigh. Should’ve seen that one coming.)After 3 minutes, the Seekers are released. They then have 3 minutes to search for the Snitches. (I followed the Seekers and used my phone to cast “Lumos!” in dark places on campus.) After those 3 minutes are up, the Snitches magically disappear, and Seekers must return to the gym. Snitches are given 3 minutes to move around, hide in different places, etc., and the cycle continues.
Each Snitch is given a brightly-colored handkerchief. In order to capture the Snitch, the Seekers must grab the handkerchief and run to the gym. The game ends when a Seeker returns to the gym with the Snitch’s handkerchief, and catching the Snitch earns 50 points.
Chasers, Keepers, and Beaters
(This section is written by Jon, as he and several other adult leaders supervised the kiddos in the gym.)
Chasers cannot enter the basketball lane; only the Keepers can stand in the lane. (This proved to be tough for a few of our Chasers.)
Chasers work together to move the Quaffle across the gym. When a Chaser scores, that team receives 10 points.
If a Chaser is hit with a Bludger while holding the Quaffle, the Chaser must drop the Quaffle. (This, too, proved to be tough for our Chasers because some of the “drops” looked suspiciously like a pass to a teammate.)
Beaters may only touch the Bludgers; Chasers may only touch the Quaffle. For our group, we had Beaters wear pinnies to help determine who could be holding what magical item. Speaking of making it easy on the referee, we also used two colors of broomsticks to designate teams.
That’s all, folks! Questions? Comment below with questions or for more details.